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Infinifactory training routine 5
Infinifactory training routine 5











infinifactory training routine 5

To be fair, I was super sleep deprived when I tried it before. (For some reason I'm finding this harder than the tank.

#Infinifactory training routine 5 free

Playing around further with moving blocks, I made this splitter, which is slightly more efficient than my usual design:Īnyway, I'm off to use my new techniques to improve my scores and experiment more with moving parts of the factory itself and using lifters to make free floating platforms, after unlocking rotator again by beating the new Optical Sensor Array Type 2 puzzle. Maybe I'll try it sometime, but for now, I've invented this:Īnd when I realized what I made was absolutely 100% useless, I made this instead: Be that as it may, I focused on beating all the levels to unlock blocks before I tried for better scores. Some people seem to think that blocks from later stages should be banned in earlier challenges. I can't say I've ever tried that, Almaravarion. I tried unblocking the input and making a conveyor to the other line, and 44 was the result. I think 44 is the best without blocking the input, Shadow. Eviscerating pieces as they spawn has a strangely powerful effect on footprint because those pieces are then considered never to have occupied their original position. :( The key was realizing I could stick an eviscerator right in the blocked input, and saving one more by assembling the finished product slightly more efficiently. Sorry Xavr0k, but I already improved to 29. Could be as simple as adding the two scores together. I hope they do, because that may require something more elegant than the single-minded monstrosities I use for good scores. (as I type this I realize I could probably shave some cycles off) I believe the devs were talking about adding a metric that combines footprint AND cycles. These infernal contraptions enabled a 87/200.

infinifactory training routine 5

That's pretty efficient, Cowboy! When cycle-optimizing the whale level I find it fairly simple to feed enough meat into the machine asap, but it was tricky to use that meat fast enough on the other end. I'm fairly confident it's possible to do even better. Granted, my factory is a 165 footprint cluster♥♥♥♥ :P and it uses blocks that are unlocked in much later stages.

infinifactory training routine 5

It lets in 8 edge pieces every 10 cycles, which allowed me a 77 cycle finish. I started my speed solution with something like this: For every two blocks you let through, the next one has to wait one cycle for the pusher to push and another for it to retract, which means it's your design, not the block source, that is letting in two edge pieces every four cycles. The ratio is in fact perfectly balanced for the construction - the issue is that it's practically impossible to use blocks as fast as they come out.įor your design, the slowing factor is not the edge piece input, but the pusher in their way. If you watch the blocks coming straight out of the source at max input rate, you'll notice the edge pieces come in at one per cycle and the center pieces come in at one per two cycles. Elegant as your solution is, you still don't have cycle optimization down to a science.













Infinifactory training routine 5